Coffee Traders Game
Suggested Age: 12 Years and UpType of Game: Role Playing GamesPlaying Time: 2 or More HoursIncludes: Instructions, Coins, Game Board, Boards, Tokens, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 3-5 PlayersPackage type: Full GameMaterial: Paperboard, Paper, Wood, PlasticBattery: No Battery Used & bull;Work, build, trade, harvest, and deliver coffee in the highly interactive world of Coffee Traders! & bull;Help your Fair Trade coffee plantations thrive by building coffee farms, hospitals, production stations, and more! & bull;Supply your coffee to restaurants and cafes while piggybacking off the actions of your competitors & bull;Become specialized in the different types of coffee regions and earn rewards to benefit your trading empire & bull;Includes over 350 Wooden pieces, 55 Metal Coins, and 90 Resin Coffee Beans1970. It is the dawn of a new era-the future of coffee farming is bright! Empowered with new Fair Trade standards, small-scale coffee farmers from regions around the world have access to new markets. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin or will you rise to the top and become the world's greatest Coffee Trader?
Terra Mystica Merchants of the Seas Game
Suggested Age: 14 Years and UpType of Game: Strategy and War GamesPlaying Time: 2 or More HoursIncludes: Instructions, Game Board, Boards, Game Pieces, TilesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2-5 PlayersPackage type: Expansion PackMaterial: Paperboard, Paper, WoodBattery: No Battery Used & bull;Add new layers of strategy to your games of Terra Mysticawith Ships and Shipyards, complete with Shipyard extensions for each faction & bull;New double-sided board with 2 new maps (Lakes and Fjords) compatible with the Terra Mystica base game, the Fire & Iceexpansion, and the mini-expansion & bull;Balance faction strength on any map with new starting victory points tables. & bull;Includes over 30 new tiles to vary gameplay. & bull;Number of players: 2 to 5 Hoist the mainsail and usher in a new era of trade in Merchants of the Seas, the second expansion for Terra Mystica. Construct a shipyard, set sail, and extend your claim to distant lands. Use the ships you build to trade with other players for mutual rewards, or set a course to terraform areas beyond the horizon. Plus, new Favor tiles, Scoring tiles, Town tiles, and Bonus cards add even more strategic choices. Take advantage of the waterways to lead your faction to victory!
The Climbers Game Family Edition
Suggested Age: 8 Years and UpType of Game: Action GamesPlaying Time: 20 minutesIncludes: Instructions, Blocks, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2-5 PlayersPackage type: Full GameMaterial: Hardwood, PaperboardBattery: No Battery Used & bull;Easy to learn with complex strategy - start playing in minutes! & bull;Beautiful and colorful 3D gameplay experience & bull;All wooden components & bull;Transform the mountain to benefit your climb to the top! & bull;Variable setup: No two games will be the sameThey gazed at the large mountain of colorful blocks neatly stacked before them. The goal was simple: climb to the highest level possible. Getting there was more challenging than at first glance. Only one climber will make it to the top. Will it be you? Your goal is to climb to the highest level of the mountain. To help with your climb, you may move and rotate blocks. Ladders can be used to climb large distances. Your blocking disk will prevent other players from using a specific block. Use your tools wisely and at the right time to make the best possible moves in your adventure to the top!
Watergate Game
Suggested Age: 12 Years and UpType of Game: Mystery GamesPlaying Time: 30-60 MinutesIncludes: Instructions, Game Board, Game Pieces, CardsCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2 PlayersPackage type: Full GameMaterial: Paperboard, Paper, WoodBattery: No Battery Used & bull;2-player card-driven game about the notorious political scandal & bull;History of Watergate included with the game & bull;Play as the Journalist and gather evidence to link informants to the President & bull;Play as Nixon and gain momentum to make it to the end of the presidential term & bull;Tense, political tug of warIn June 1972, five men are arrested in Washington's Watergate building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political opponents. As a consequence, in 1974 President Richard Nixon resigns from office to avoid impeachment. In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration-each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
Pipeline Game
Suggested Age: 12 Years and UpType of Game: Strategy and War GamesPlaying Time: 1-2 HoursIncludes: Instructions, Game Board, Tokens, Game Pieces, Tiles, CardsNumber of Players: 2-4 PlayersPackage type: Full GameMaterial: Paperboard, Paper, WoodBattery: No Battery Used & bull;Craft your own network of pipelines to refine up to 3 different types of oil & bull;Take advantage of the various market prices by purchasing and selling your oil for the most money & bull;Unique upgrades, machines, and tanks help your business grow and become more efficient & bull;Keep any eye on the end-game valuation cards which provide significant points & bull;Colorblind-friendlyThe refinement of oil has long been part of the government-controlled energy sector. Unable to keep up with demand, the government has only one option: privatizing the oil industry. This is where you come in. Seeking to capitalize on this new opportunity, you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills-carefully crafting an interweaving network of pipelines just might ensure your victory!
Maracaibo Game
Suggested Age: 12 Years and UpType of Game: Strategy and War GamesPlaying Time: 1-2 HoursIncludes: Instructions, Coins, Condition Markers, Game Board, Tokens, CardsCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 1-4 PlayersPackage type: Full GameMaterial: Paperboard, Paper, Wood, Cardstock PaperBattery: No Battery Used & bull;Head-to-Head Card Driven Strategy & bull;1-4 Players & bull;30 Minutes/Player & bull;Ages 12+The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. Immerse yourself in a colorful world full of adventures and opportunities. Climb aboard and set sail for Maracaibo! A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! Find out what your destiny holds for you!
Irish Gauge Game
Suggested Age: 12 Years and UpType of Game: Strategy and War GamesPlaying Time: 1 HourIncludes: Instructions, Game Board, Tokens, Game Pieces, CardsCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 3-5 PlayersPackage type: Full GameMaterial: Paperboard, Paper, Wood, Linen, Cardstock PaperBattery: No Battery Used & bull;Build railway track in 5 different companies across Ireland & bull;Diversify your investment portfolio of railroad companies & bull;High player interaction & bull;1 page of rules & bull;Quick 60-minute play timeIrish Gauge, the first title in the Iron Rail series, takes place in mid-1800's Ireland. The Iron Rail series focuses on rail network developments in various geographic regions around the world at a time when iron and steam powered locomotives were the best means of transportation. Player interaction, route building, and stock investments are key features of the Iron Rail series. On your turn, you may either auction a share of one of five companies, build railway track in one of these companies, upgrade a town to a city, or request dividends to be paid. Upgrading towns and requesting dividends affect the length of the game as well as the likelihood of companies paying dividends in the future. At the end of the game, the player with the most money plus stock value wins the game!
Terra Mystica Fire and Ice Game
Suggested Age: 12 Years and UpType of Game: Strategy and War GamesPlaying Time: 1-2 HoursIncludes: Instructions, Boards, Game Board, Game Pieces, TilesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2-5 PlayersPackage type: Expansion PackMaterial: Paperboard, Paper, WoodBattery: No Battery Used & bull;Introduce new contenders in the claim for new lands. & bull;Ages 14 and up & bull;For two to five players & bull;Playable in about 100 minutes per game Fire and ice descend upon Terra Mystica. The traditional factions must brace themselves for their new competitors: Yetis - the masters on power, Ice Maidens - who adore their Temples, Acolytes - whose entire life is focused on the cults, and Dragonlords - whose use their power to create volcanoes. And as if this wasn't enough there are two more factions, namely Shape shifters and River walkers, who ignore the most basic rules: one faction -one terrain type. (Inconceivable to the Halflings!) This, the new game board and game options will, once again, immerse you into the world of Terra Mystica! This is an expansion for Terra Mystica and requires it to play.