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Detective Board Game
Suggested Age: 16 Years and UpType of Game: Strategy and War GamesPlaying Time: 2 or More HoursIncludes: InstructionsCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 1-4 PlayersPackage type: Full GameMaterial: Cardstock PaperBattery: No Battery Used & bull;Solve 5 different cases and find out what connects them. Use every resource you can! Break the 4th wall! & bull;Browse the game's dedicated database simulating the agency's resources. & bull;Download additional free cases from the Antares website! & bull;Ages 16+In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating your agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
Portal Games
Detective Board Game
Tides of Madness Game
Suggested Age: 10 Years and UpType of Game: Strategy and War GamesPlaying Time: 30 Minutes or LessIncludes: Instructions, Game Board, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2 PlayersPackage type: Full GameMaterial: PaperboardBattery: No Battery Used & bull; Unique 2 players draft & bull; Awesome artwork & bull; Ages 10 and up & bull; For 2 playersThe veil between this world, and the past is opening. The Ancient Ones are slowly waking. Their power touches our world, sending dreams and nightmares to tempt humanity into casting long-forgotten rituals. Old books have been rediscovered. Temples, and palaces found. It is the dawn of their awakening, and soon the stars will align. Tides of Madness is the sequel to the award winning Tides of Time. With familiar game-play, and similar rules, Tides of Madness offers a new twist : Madness. Some cards, while powerful, will harm your psyche. You must keep an eye on your Madness or risk losing the game early as your mind is lost to the power of the ancients.
Portal Games
Tides of Madness Game
Imperial Settlers Card Game
Suggested Age: 10 Years and UpType of Game: Party GamesPlaying Time: 30 Minutes or MoreIncludes: Instructions, Game Board, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 1-4 PlayersPackage type: Full GameMaterial: Cardstock PaperBattery: No Battery Used & bull;The game is played over 5 rounds & bull;The core mechanism of Imperial Settlers is based on the basic concept of 51st State & bull;Ages 10 and up & bull;For 1-4 playersSettlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...Imperial Settlers is a card game that lets player lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.The core mechanism of Imperial Settlers is based on the basic concept of 51st State.
Portal Games
Imperial Settlers Card Game
Legacy Five Families Board Games
Suggested Age: 10 Years and UpType of Game: Strategy and War GamesPlaying Time: 1-2 HoursIncludes: Instructions, Game Board, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2-4 PlayersPackage type: Full GameMaterial: Cardstock PaperBattery: No Battery Used & bull; The base set of Legacy: the Testament of Duke de Crecy (any edition) is required to play. & bull; New solo variant & bull; Ages 10 and up. & bull;For 2 to 4 playersFive Families is the first expansion for the award winning Legacy: the Testament of Duke De Crecy. Five Families allows the players to trade new family members and traits to the other players in exchange for their Favor, a new resource. Favor tokens are used to purchase new, powerful actions. Each family is unique and the individual family members offer powerful abilities to the player willing to trade their Favor.
Portal Games
Legacy Five Families Board Games
Imperial Settlers Game Atlanteans Expansion Pack
Suggested Age: 10 Years and UpType of Game: Party GamesPlaying Time: 30 Minutes or MoreIncludes: Instructions, Game Board, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 2-4 PlayersPackage type: Expansion PackMaterial: Cardstock PaperBattery: No Battery Used & bull; The base set of Imperial Settlers is required to play. & bull; Score points fast or lose everything & bull; Ages 10 and up. & bull; For 2 to 4 playersImperial Settlers: Atlanteans, the first new faction for the award winning Imperial Settlers, brings a new resource to the world of Imperial Settlers: Technology. Use your basic and advanced technology to unlock special abilities on faction cards and transform common buildings into powerful allies. As the Atlanteans, you must use your powerful abilities to find unique ways to score as your world collapses around you. At the end of the game, the Atlanteans faction buildings sink into the sea and are not worth points! This is not a standalone game. The base set of Imperial Settlers is required to play.
Portal Games
Imperial Settlers Game Atlanteans Expansion Pack
Imperial Settlers 3 Is A Magic Number Empire Pack Game
Suggested Age: 10 Years and UpType of Game: Strategy and War GamesPlaying Time: 1-2 HoursIncludes: Instructions, Game Board, Game PiecesCPSC Choking Hazard Warnings: Choking_hazard_small_partsNumber of Players: 1-4 PlayersPackage type: Full GameMaterial: Cardstock PaperBattery: No Battery Used & bull; This is not a standalone game. The base set of Imperial Settlers is required to play. & bull; Deckbuliding rules for customizable play & bull; Ages 10 and up. & bull; For 1 to 4 playersImperial Settlers: 3 Is A Magic Number is the second Empire Pack for Imperial Settlers. This expansion introduces a new rule: SET. This new ability allows players to score and trigger new effects each time they build 3 cards in a particular color, so called SET. With that rule drafting phase and choice of a right card to draft is even more interesting! Expansion includes new cards for the common deck as well as new cards for each of the five factions, and two new cards for use in the solo game.
Portal Games
Imperial Settlers 3 Is A Magic Number Empire Pack Game
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