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The Aesthetic of Play - by Brian Upton (Paperback)

CTNR7450 09780262542630 CTNR7450

Hal Leonard

Hal Leonard
2025-03-28 USD 19.64

$ 19.64 $ 20.67

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The Aesthetic of Play - by  Brian Upton (Paperback)
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Number of Pages: 336
Genre: Games
Sub-Genre: Video & Electronic
Format: Paperback
Publisher: MIT Press
Age Range: Adult
Author: Brian Upton
Language: English



About the Book



A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.



Book Synopsis



A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions (Why is this battle boring?) than big ones (What does this game mean?). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.



Review Quotes




This thoughtful book is unusual in that the author has extensive experience in video game development and also has a strong interest in philosophy, aesthetics, and epistemology.--Choice--



About the Author



Brian Upton cofounded Red Storm Entertainment, where he was lead designer of the popular games Rainbow Six and Ghost Recon. He is now a script doctor for games at Sony's Santa Monica Studio.

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